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Sunday, April 01, 2007

Columbia Memorial Space Learning Center

A 'Space Learning Centre' is probably not a 'museum' in the conventional sense. But it is part of the whole museums as cathedral
notional paradigm shift in urban design.

Well worth a look to see if it is worth modelling.

Parrish Art Museum


A design that has already been scaled down to fit the budget and about which the Museum Director is quoted in this article as saying: “this is a very energetic, adventurous design and it needs somebody who’s far more energetic and adventurous than I am to see it through to the end.

Another building with very large North Lights.

A Lego version of an Escher Picture


lego_ascending.jpg (JPEG Image, 640x705 pixels) Just for fun!

Mecanoo architects: NKPAC Foyer FLythrough

National Kaohsiung Performing Arts Center, Taiwan. Mecanoo architects.

46 Museums to model?

Museum Expansion, Coast to Coast - New York Times Under a heading of Museum Expansion, Coast to Coast - New York Times the New York Tmes has this fantastic interactive picture showing forty six (count them - 46!) museum projects in the USA alone...

Want ideas about what to model - this is it! Many of them are also illustrated.

museum plaza proposal

OMA Ny design proposal in a fascinating video exposition placing the building proposal in context. A very different 'view' than the one I quoted a few weeks back: http://digital-craft.blogspot.com/2007/02/eyesore-of-month-by-james-howard.html#links

Architecture on the Double - Second Life underwhelms

So there I was in Youtube looking at a couple of architectural links and this was listed as 'related'. A view of using second life for 'architectural design...

I am left hugely underwhelmed, as I was when I took the SL tour ... As I have noted in a previous post http://digital-craft.blogspot.com/2007/03/for-those-of-you-fascinated-by-prospect.html#links the hype about the number of users of SL seems to be just that - hype. This looks like the 'reality' is based on a seriously flawed view of what architecture is / might be. The environment is so diagrammatic, so lacking in atmosphere - charm - subtlety etc that I wonder whether it could ever be anything more than a toy... Simulationists could spend a lifetime exploring how to add light, sound air flow in manner that assisted understanding of the architectural environment, and still not succeed. Whether the work on hdr image viewing devices or auditory enhancement of visual images will be enough only time can tell. At present I prefer to focus on more directly useful and interesting material.

Architecture in Second Life Machinima

More Second Life toy architecture...

National Law Enforcement Museum Virtual Tour

A cheesy animation - 'state of the art' in 2006. An example of the walk thru as advertisement... This is what the Digital Craft animation course is specifically reacting against.

Another Gehry Building to Model?

The Building

Came across this building today. The images online at the Museum site are insufficient to construct a model from - but they come close. At the date of writing - the building is under construction. Oddly, the trace was not a search engine looking for architecture, but a news item on a general site noting Brad Pitt visiting the museum consruction site.

Thursday, March 29, 2007

46 Museums to model?

Museum Expansion, Coast to Coast - New York Times Under a heading of Museum Expansion, Coast to Coast - New York Times the New York Tmes has this fantastic interactive picture showing forty six (count them - 46!) museum projects in the USA alone...

Want ideas about what to model - this is it! Many of them are also illustrated.

Grand Rapids Art Museum - a LEED Gold Building


The soon to be completed Grand Rapids Art Museum by Kulapat Yantrasast, architect will be looking to be certified under the LEED scheme as a Gold ranking building. If the data is available, this looks to be another useful building to model...

An Argument for continuing to use Flash:

A List Apart: Articles: Semantic Flash: Slippery When Wet

Reading this article, I was almost convinced that there may be a place for Flash on web sites - but it asks for an amalgam of graphic design and programming skills that we don't normally find in one person... A team of people perhaps?

Wednesday, March 28, 2007

An unusual occurrence - an architect returns to 'complete' his design


The Weissman Museum is to be refurbished and added to by Gehry himself. A building that was modelled in the digital craft courses some 10 years ago - now able to be re-modelled because the changes are sufficiently large..

Several more museum plans to model...




























Abu Dhabi Cultural District : The architectural 'stars' are all planning major 'installations' on Saadiyat Island. Gehry, Hadid, Nouvel, and Ando are all involved in different projects...

“Ozeaneum” German Oceanographic Museum


Behnisch, Behnisch and Partners have designed a building to house an Oceanographic Museum, apparently due for completion of construction in Straslund in 2008.

Also mentioned here and here.

Is a 'World Trade Center' a museum?

Plans revealed for a 'World Trade Center' in Oslo - Aftenposten.no By the looks of the building in the ilustration, what we have here is a building with galleries hat are daylit. The fact that the galleries are for temporary exhibitions of one sort or other makes this building end use different but the actual building form not a lot different than an art museum...

Something that might form a Digital Craft model? Definitely!

Even (especially?) a Calatrava has neighbourhood issues

Calatrava unveils tower's latest twist | Chicago Tribune

This makes for a fascinating read - a spire in Chicago being 'sold' by the architect exploiting his artistic ability working with pens on an overhead projector at the meeting, but the most informative part of the newspaper story is the computer animation that was also played at the public meeting that is attached.

Tuesday, March 27, 2007

Animation and Story Boards - Digital Craft - 26 March 2007

First activity - watch first seven sections of Visions of Light - a DVD on Cinematography from the Film Institute in the USA.

Second - review the voice over commentary of the start of Citizen Kane - the importance of light and shade, plus the use of the lighted window to link cuts / fades in the intro.

Third - the start sequence of Blade Runner

Fourth - reviewed the videos produced by the students in 2004 and 2005

Fifth - worked through several storyboard examples to understand how to document the planned video

Sixth - explored the nature of the type of presentation to be produced at the interim hand in stage after Easter when we will be presenting our ideas to the Music School's composition students.

Seventh - examined the role sound / soundscapes / music plays in movies - diagetic / non-diagetic - cut on action - sound as the means of transition between scenes...

Rendering - Lecture 5 - Digital Craft - 2007

Global Illumination - reviewing what it is and how to do it in Viz using Light Studio and Mental Ray was the pedagogical goal...

The reality?

We addressed the issue of Simulation, Simulacra, Reality and 'Hyper-reality' - more by reference to the issue of perception and the goals of communication via the image - than by a full review of Baudrillard (Wikipedia ref) or of the hyper-reality of Virtual Reality and High Resolution images.

The basic message was that the focus of image making in the course ought to be on communication of a story NOT merely on some highly detailed, high contrast, ray-traced-within-an-inch-of-its-life image. Contrasting images from Final Fantasy with images from Shrek is highly revealing of this. In the former, the focus and the hype of the original release was about the amount of time spent modelling Dr Aki Ross and the realism of the hair, skin and eyes. The truth is that the non-realistic rendering of the characters and the scenography in Shrek is far more involving of the audience, has far more character development pathis and humour. What is important in Shrek is a focus on the story - not the technology. The same should apply to every image produced in the course.

In addition, we reviewed again the tutorial 'Comparing Rendering Techniques' particularly the portion about the use in computer Graphics of bump, opacity and displacement maps. These can be used in normal scanline rendering in Viz. To produce realistic materials in Light Studio one cannot use these techniques - rather one must use special Light Studio materials with applied 'procedural' files that allow far faster rendering than the map approach.

The bulk of the lecture content was focused on the phenomenon of Global Illumination - a means of calculating light distribution in a space. Photon mapping, Backwards and Forwards Ray tracing and Radiosity were all described briefly.

At the end, the ability of the Deep Publish plug in within Powerpoint, Word and Excel to import 3D files so they remain interactive was demonstrated briefly.

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