Google stats

Label / Tag Cloud for this Blog

Wednesday, May 02, 2007

Lecture 8 - Digital Craft Render Details

Concepts covered in class today:
Global Illumination and Final Gather in Mental Ray

  • avoiding long render times for outdoor renders by enclosing the whole scene in a hemisphere
  • making the hemsiphere normals face inward so it is visible
  • using a map on the hemisphere as a background - improvement over an environment background
  • Final Gather as a means of producing quick outdoor renders
  • 10,000 minimum photons may produce blotchiness which may be 'solved' by FG but may not
  • creating a light that ONLY shines on selected objects to illuminate the background sky...
HDR images
  • what are they?
  • Debevec and Ward websites as resources for their work on HDRI
  • use of HDR as output that is flexible from LightStudio
  • Use of HDR images as a source of light in a scene
  • (as an aside - use of a map in a light definition in Viz as a means of cheaply creating shadows)
  • requirement to include an HDR image in the final hand in

No comments:

News View

My del.icio.us most recent bookmarks