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Saturday, April 28, 2007

Serpentine Gallery 'Folly' to be spinning top made of plywood

Oh the joys of photoshop. These rather banal photoshop efforts have been used Thursday to announce the Serpentine Gallery in London's annual summertime pavilion. These make it appear a rather innocuous and oddly disappointing work of artitecture.



However, it does sound like the experience of the building could be more interesting if the sculptor half of the design team 'Danish-Icelandic artist' Olafur Eliasson has his way: "These might include adding vibstrational qualities to the building that would make it resonate like a musical instrument..."





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UK Government ~$120k grant for Architecture students' technical education!

BSEE - Building Services and Environmental Engineer: University improves practical skills

Read this carefully: this is documentation of a grant to the "Faculty of Art, Design and Architecture at Kingston University" to install a heliodon, an artifical sky and other 'advanced' equipment such as has been used by architecture and building science students at Victoria for the past 30 years.

The Director of the new 'ArchiLab' is quoted as saying: "The days in which architecture students focused predominantly on the visual impact of buildings were long gone, Dr Pretlove said. “They are now required to give just as much thought to the wider specifications of a site and the environmental factors that might affect a final design." What is unclear is how the lab is supposed to take these tools and transfer their use from the educational environment into practice. This is an aspect of the use of these tools that is troubling: if they are genuinely to be incorporated into design on a regular basis in the educational process, what happens when a student moves into a practice 1000km away? Are they to fly in for each project? And this is ignoring the fact that an artificial sky is a cloudy climate device, and does not deal well with the mixed / dynamic skies of most temperate countries...

What about new developments in architects' and lighting professionals' understanding of dynamic daylight modelling? Where might programs like Ecotect or Energy+ or ESP-r fit in this mix?

Thursday, April 26, 2007

Lecture 7 - Digital Craft Render to Texture / Blogging carefully / Details - details - details

Tuesday 24 April 2007

Notes to a lecture:
Significant time was devoted to working through the example of making the label cloud generator on the class blog work by solving the clues offered by the misbehaviour: the solution was to identify what were relative and absolute link web addresses for the label cloud generator program.

We also went through again, how the blogging process is meant to provide a structure from which to build a final hand in for assignment 2. I referred people to the web areas of the www.reasonate.co.nz projects from last year... Good examples of web pages can be found from the people who did the de Young Museum - Arles Archaeological Museum - Federation Square. Ultimately the process of reporting in one place what you have done and how you have organised yourselves ought to be no more than collecting together the folksonomy tags / labels you have generated.

We noted the importance, now the tag cloud is generating, of yusing and defining tags that make sense to your group for later use by you in reporting how YOU organised yourself in relation to the group.

We touched on the ABSOLUTE NEED to attribute your sources and to remember the concept of fair use and also to remember to attribute all sources on your web site in teh same manner as you would in an academic essay. NOTE: not all references need be electronic. It is entirely OK to publish the source as the name of a journal / book...

We also touched in some length on the output requirements in terms of rendered views of the building. Some will be in Light Studio; some in Mental Ray. Some will be interactive in the manner of the Quicktime VR output of the tutorial, but some will also be interactive using the type of technology that Right Hemisphere offer through the Deep Exploration / Deep Publish software we have in the school. The latter acts more like an interactive game engine built into the web browser allowing people to walk through your design... In this latter case, the Render to texture ('baked' textures) Viz render option will be the most useful.

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