Web Pages and the Exercise hand in
The lecture today trawled through the web page tutorial.
We covered the following issues:
- style sheets separate content from presentation
- one could therefore have one page with several style sheets for the computer / telephone / TV viewer to control how the content appears best in each medium
- one can therefore change the look and feel of multiple pages if they all refer to the same style sheet, just by editing the style sheet
- w3.org maintains standards that we try to make our web pages conform with
- w3.org insists on some standards that make our web pages more accessible (e.g. alt keywords or explanations for images)
- html - HyperText Markup Language uses
to mark content e.g. "<"body">" and ""are two tags that appear either side of the content that is to appear in the 'body' or main part of a web page (quotes missing of course - they are there to make these tags appear on the blogger page) - in html the information that appears between "<"HEAD">" and "" will not appear on the web page at all but contains 'meta' information about the page
- meta tags could be keywords - appearing inside a tag that reads "<"Meta keywords = "keyword1, keyword2, keyword3" ">" <
- meta tags could also label the "<"TITLE">" "" which contains the title of the web page which appears inside the title bar at the top outside edge of the web browser window
- If we use the site function in Dreamweaver to set ourselves up with a local copy and a web viewable copy of our web page, if we change the linking of our page by say changing a file name then Dreamweaver will update all the files that reference the renamed file in the whole site
- only content that is inside the root directory of our local copy web site will be uploaded to be viewable on the remote / web copy
- the language for uploading within the FTP protocol used by Dreamweaver to upload files to the web server is to PUT
- the language for downloading within the FTP protocol used by Dreamweaver to download files from the web server is to GET
- one should ensure that one's use of the internet bandwidth is responsible: e.g. files such as images should be downloaded in the size at which they are to be viewed, not resized by the web page when
- to ensure good bandwidth use in the current digital craft exercise: make the 10 images at a reasonable size: then make much smaller copies - thumbnails - Insert the thumbnails as images in your web page and link to the larger images...
- the tag for an image is "<"img src="filename.jpg" ">"
this inserts a file whose source is filename.jpg - note the source could be a web reference
- it is considered stealing bandwidth to point to another person's image with a web reference - so that your page loads from your server cheaply, but then loads their image from their server; one should also acknowledge their contribution.
- It is considered a mis-use of copyright to save their image and to insert it as if it was yours
- A reasonable manner of using the image might be to save a copy of their image, thumbnail it locally and insert your 'edited' version into your web page with a link and alt text acknowledging source - referencing back to their page/site
We also covered the render process for the hand in next week.
Essentially it is a simple process insied Autodesk Viz 2007:
- Follow the tutorial to
each CAD file into Viz. (This will necessitate having exported an AutoCAD drawing format file from AutoCAD ADT and a 3D Studio format file from ArchiCAD) - Open the material browser in Viz (the button with the coloured balls on it)
- Open the LS_Mat_eng material file from the P:\Light Studio directory (ticking 'incompatible') and then place some materials into the material slots in the editor
- Save the Viz file as a filename_ls light studio compatible file.
- Replace the Light Studio materials with their architectural equivalents in the material editor and save again this time with a filename_mr name suggesting it is Mental Ray compatible
- Within each LS and MR file set up a sunlight 'system' - a normal sunlight system in the Mental Ray file and a Light Studio system in the Light Studio file
- You will want to place a camera inside the building for the interior views.
- Once a camera is placed, you can right click on the viewport name in Viz and select the camera view to be the view seen in that viewport
- Renders in each renderer with materials attached to the walls roof floor and glazing and a quicktime panorama is what is sought in this exercise...
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